{"id":70,"date":"2025-04-10T13:19:59","date_gmt":"2025-04-10T13:19:59","guid":{"rendered":"https:\/\/www.ys-link.net\/blog\/?p=70"},"modified":"2025-04-10T13:19:59","modified_gmt":"2025-04-10T13:19:59","slug":"ys-is-a-metroidvania","status":"publish","type":"post","link":"https:\/\/www.ys-link.net\/blog\/2025\/04\/10\/ys-is-a-metroidvania\/","title":{"rendered":"Ys is a Metroidvania"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">As Ys has slowly devoured my life and my Steam Deck\u2019s battery, I\u2019ve begun to ask myself <em>why.<\/em> Why did this franchise get such a hook in me in a way that excellent ARPGs like <em>Secret of Mana<\/em>, <em>NieR: Automata<\/em>, and many others didn\u2019t?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>I think it\u2019s because Ys is (not so) secretly a Metroidvania<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Along with my abiding love of JRPGs, Metroidvanias have a firmly rooted place in my heart. I got the true ending on <em>Hollow Knight<\/em>, 100%ed both games in the <em>Ori <\/em>series, and even did speedruns of <em>Gato Roboto<\/em> for a time.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"649\" height=\"380\" src=\"https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/image-1.png\" alt=\"A screenshot of my Steam profile, showing True Ending, 100% completion, and even deathless achievements for games like Hollow Knight, Gato Roboto, and Momodora 4. Plus a cheeky Ys IX platinum for good measure.\" class=\"wp-image-78\" srcset=\"https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/image-1.png 649w, https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/image-1-300x176.png 300w\" sizes=\"auto, (max-width: 649px) 100vw, 649px\" \/><figcaption class=\"wp-element-caption\">A screenshot of my Steam profile, showing True Ending, 100% completion, and even deathless achievements for games like Hollow Knight, Gato Roboto, and Momodora 4. Plus a cheeky Ys IX platinum for good measure.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Now obviously Ys is marketed as a series of Action RPGs, and I believe that that is a broadly accurate descriptor. But the same aspects that make Ys stand out within the ARPG genre also make it structurally identical to the best that the Metroidvania genre has to offer.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To wit, let\u2019s look at some common characteristics of Metroidvania games and how they\u2019re seen in the Ys franchise.<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Ability-Gated Progress<\/strong><\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">Seen perhaps most obviously in <em>Ys IX: Monstrum Nox<\/em> (the most Metroidvania of all the Ys games, in my opinion), this basically just means that parts of the map are visible to you but not accessible until you\u2019ve unlocked certain abilities.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/ys9_screen7-1-1024x576.png\" alt=\"A screenshot of exploring Ys IX\" class=\"wp-image-73\" srcset=\"https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/ys9_screen7-1-1024x576.png 1024w, https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/ys9_screen7-1-300x169.png 300w, https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/ys9_screen7-1-768x432.png 768w, https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/ys9_screen7-1-1536x864.png 1536w, https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/ys9_screen7-1.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">For <em>Ys IX<\/em>, the way you interact with the early game\u2019s map looks completely different to the end game. You\u2019re grounded and slow to start. But by the later chapters you\u2019re flying over rooftops, dashing up walls, and slipping under low gates.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Even in games like <em>Ys VIII<\/em>, however, you find map progress occasionally gated behind the number of people you&#8217;ve added to your campsite. Slightly different, yes, but thematically the same.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I don\u2019t see how this is functionally any different than unlocking a new missile in <em>Metroid<\/em>, and I think the fact that many Ys games let you unlock double jump speaks for itself.<\/p>\n\n\n\n<ol start=\"2\" class=\"wp-block-list\">\n<li><strong>Emphasis on Exploration<\/strong><\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">One of the most rewarding parts of the <em>Ori <\/em>series is its unbelievably beautiful scenery. Exploration in that game is its own reward.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/Untitled-1024x576.jpg\" alt=\"Luxuriously beautiful screenshot of Dana and the Great Tree in Ys VIII\" class=\"wp-image-76\" srcset=\"https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/Untitled-1024x576.jpg 1024w, https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/Untitled-300x169.jpg 300w, https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/Untitled-768x432.jpg 768w, https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/Untitled-1536x864.jpg 1536w, https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/Untitled.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Taken from Steam user &#8220;sht&#8221;: https:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=3450009282<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Similarly, I argue that <em>Ys VIII: Lacrimosa of Dana<\/em> places a great emphasis on exploring the Isle of Seiren to unlock landmarks, discover hidden treasure chests, and ultimately aim for a 100% completion rate.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">However, I would say this is one potential sore point: in the Ys games, exploration is generally not <em>required <\/em>to progress. Especially in the more recent games, the actual game progress is linear. The earlier bump combat games, though, and to some extent the Napishtim engine games, do implicitly encourage exploration as a core mechanic.<\/p>\n\n\n\n<ol start=\"3\" class=\"wp-block-list\">\n<li><strong>Interconnected Map Sections<\/strong><\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">Starting with the very first game, a tight, interconnected map has been a staple of the Ys franchise &#8211; just like with Metroidvanias.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/ys3_screen5-1024x576.jpg\" alt=\"Screenshot from Oath in Felghana showing the map.\" class=\"wp-image-77\" srcset=\"https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/ys3_screen5-1024x576.jpg 1024w, https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/ys3_screen5-300x169.jpg 300w, https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/ys3_screen5-768x432.jpg 768w, https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/ys3_screen5.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">While <em>Ys X<\/em>: <em>Nordics <\/em>compromised this tenet somewhat to give more depth to the ship combat and exploration, in essentially every other Ys game the player can freely navigate from one end of the map to the other and is sometimes even required to for story purposes.&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This also ties in with the general Metroidvania trend of back-tracking. While few Ys games <em>necessitate<\/em> back-tracking, almost all of them <em>encourage <\/em>it. You backtrack with new abilities to get more treasure or unlock secrets. Doesn&#8217;t that sound familiar?<\/p>\n\n\n\n<ol start=\"4\" class=\"wp-block-list\">\n<li><strong>Trash Mobs and Tough Bosses<\/strong><\/li>\n<\/ol>\n\n\n\n<p class=\"wp-block-paragraph\">Finally, and in my opinion behind only ability gating in importance, each Ys game has a structured model of running through respawning trash mobs in order to reach a boss fight which often relies on recently learned mechanics or abilities.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">While the final part of that &#8211; the addition of mechanics &#8211; is not universally true across Ys games, it is an extremely common feature.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"992\" height=\"737\" src=\"https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/image.png\" alt=\"Screenshot of Ys III: Wanderers from Ys\" class=\"wp-image-75\" srcset=\"https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/image.png 992w, https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/image-300x223.png 300w, https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/image-768x571.png 768w\" sizes=\"auto, (max-width: 992px) 100vw, 992px\" \/><figcaption class=\"wp-element-caption\">Taken from NintendoComplete: https:\/\/www.youtube.com\/watch?v=I8Tcdm2foE0 <\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">All you have to do is look at <em>Ys III: Wanderers from Ys<\/em> to see how this mechanics looks in 2D. This screenshot on its own gives me intense Castlevania vibes, and even in the 2.5D or 3D games, that feeling of combat progression persists.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\">So, there you have it. Indisputably, Ys is a Metroidvania as much as it is an Action RPG.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>(Author&#8217;s note: I just started playing a translated version of Ys V. I can say firmly that Ys V is not a Metroidvania. The other points still stand!)<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Disagree? Agree? Let me know in the comments!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As Ys has slowly devoured my life and my Steam Deck\u2019s battery, I\u2019ve begun to ask myself why. Why did this franchise get such a hook in me in a way that excellent ARPGs like Secret of Mana, NieR: Automata, and many others didn\u2019t? I think it\u2019s because Ys is (not so) secretly a Metroidvania. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":74,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[10],"tags":[],"class_list":["post-70","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-general-posts"],"aioseo_notices":[],"jetpack_featured_media_url":"https:\/\/www.ys-link.net\/blog\/wp-content\/uploads\/2025\/04\/ys9_screen2.png","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.ys-link.net\/blog\/wp-json\/wp\/v2\/posts\/70","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ys-link.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ys-link.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ys-link.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ys-link.net\/blog\/wp-json\/wp\/v2\/comments?post=70"}],"version-history":[{"count":4,"href":"https:\/\/www.ys-link.net\/blog\/wp-json\/wp\/v2\/posts\/70\/revisions"}],"predecessor-version":[{"id":81,"href":"https:\/\/www.ys-link.net\/blog\/wp-json\/wp\/v2\/posts\/70\/revisions\/81"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.ys-link.net\/blog\/wp-json\/wp\/v2\/media\/74"}],"wp:attachment":[{"href":"https:\/\/www.ys-link.net\/blog\/wp-json\/wp\/v2\/media?parent=70"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ys-link.net\/blog\/wp-json\/wp\/v2\/categories?post=70"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ys-link.net\/blog\/wp-json\/wp\/v2\/tags?post=70"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}